#ifndef ITEXTURE_IMAGE_H
#define ITEXTURE_IMAGE_H

typedef unsigned char uchar;

class ITexture_image
{
public:
    virtual ~ITexture_image() {};
    virtual void make_texture() = 0;
    virtual uchar *get_texture(int) = 0;
    virtual bool is_created() const = 0;
};

#endif // ITEXTURE_IMAGE_H
